Bibliography Articles

Survey of recent literature

This section will feature a selected bibliography of recent articles and papers concerning immersive environments with a focus on education. A bibliography of books can be found on the wiki here. See subject compilations of research articles on this wiki: Business;Education; Health Sciences; Law; and Social Sciences.


Academic Librarians in Second Life by Denise Cote, Robin Ashford, Beth Kraemer, Diane Nahl. v. 3 no. 1 Journal of Library Innovation, 2012.

After frustration in Second Life, colleges look to new virtual worlds by Jeffrey R. Young. Chronicle of Higher Education, Feb. 14, 2010.

Analysis of 3D virtual worlds as connected knowledge networks by Mehmet Firat. Vol. 4 No. 2 International Journal of Information and Educational Technology (April 2014). Article can be read on the journal website.

Anarchy and property rights in the virtual world: how disruptive technologies undermine the state and ensure that the virtual world remains a "wild west," by Gabriel J. Michael, March 1, 2013. Available on SSRN

Avatar-driven self-disclosure: The virtual me is the actual me by Rosalie Hooi and Hichang Cho. v. 39 Computers in Human Behavior, Oct. 2014. Abstract available here.

Avatar experimentation: human subjects research in virtual worlds, by Joshua Fairfield, posted on SSRN on Aug. 6, 2012. Available on SSRN.

Avatars and expectations: Influencing Perceptions of Trustworthiness in an Online Consumer Setting by Rory McGloin, Kristine L. Nowak, and James Watt. Vol. 12 No. 1 Psychnology Journal, 2014. Abstract and full text available here.

Best practices for the law of the horse: teaching cyberlaw and illuminating law through online simulations by Ira Steven Nathanson. Vol. 28, No. 3 Santa Clara Computer and High Technology Law Journal, 2012. Available on SSRN.

Book Arts in Second Life by Beverly Schlee. Vol. 18 no. 3 Archival Products (newsletter), 2013. Article can be read at archival.com.

British Museum to be digitally recreated in Minecraft by Joe Miller. BBC News, Sept. 23, 2014.

Can avatars pass the Turig test? Intelligent agent perception in a 3D virtual environment by Richard L. Gilberta and Andrew Forney. v. 73 Journal of International Human-Computer Studies, Jan. 2015. View article here.

Choosing My Avatar and the Psychology of Virtual Worlds. What Matters? by Jennifer Wu. Vol. 11 Kaleidoscope, 2013.

Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment by Jim Scullion, Daniel Livingstone, and Mark Stansfield. Simulation & Gaming Prepublished Sept. 2014. DOI:10.1177/1046878114530814

Collaborative and Social Learning using Virtual Worlds: preparing students for virtually anything by Kai Erenli, Gerhard Ortner. v. 4 no. 3 International Journal of Advanced Corporate Learning, 2011. View article here.

Collaborative efforts: teaching and learning in virtual worlds by Elizabeth M. Hodge and Sharon Collins. vol. 45, no. 3 EDUCAUSE Review, May/June 2010,p. 62-63.

Communicating age in Second Life: the contribution of textual and visual factors by Rosa Mikeal Martey et al. v. 17. iss. 1 New Media and Society Jan. 2015. Abstract available here.

The Components of Effective Teacher Training in the Use of Three-Dimensional Immersive Virtual Worlds for Learning and Instruction Purposes: A Literature Review by Natalie Nussli and Kevin Oh. Volume 22, Number 2 Journal of Technology and Teacher Education, April 2014.

Creating virtual communities of practice with the visual social media platform Pinterest by Julie A. Delello and Rochell R. McWhorter. Vol. 2, No. 3 Journal of Social Media and Interactive Learning Environments (IJSMILE), 2014.

Deception in avatar-mediated virtual environment by Rosalie Hooi and Hichang Cho. v. 29 issue 1 Computers in Human Behavior, Jan. 2013. Abstract available here.

Design and evaluation of a simulation for pediatric dentistry in virtual worlds by Lazaros Papadopoulos et al. Journal of Medical Internet Research 2013.

Designing and Researching Virtual Learning Communities by Antonio Santos. International Journal of Emerging Technologies in Learning, v. 7 issue 4, 2012.

Developing interprofessional health competencies in a virtual world by Sharla King, David Chodos, Eleni Stroulia, Mike Carbonaro, et al. v. 17 Medical Education Online, 2012. PDF available here.

Dynamic, ecological, accessible and 3D Virtual Worlds-based Libraries using OpenSim and Sloodle along with mobile location and NFC for checking in by Ruben Gonzalez Crespo, Sergio Regis Aguilar, Roberto Ferro Escobar, Nicolás Torres. v. 1 issue 7, International Journal of Interactive Multimedia and Artificial Intelligence, 2012. View PDF here.

Enhancing the Teaching of Lawyering Skills and Perspectives Through Virtual World Engagement by Andrea Seielstad. v. 7 issue 1 University of Massachusetts Law Review, 2012.

Experience with using second life for medical education in a family and community medicine education unit by Elena Melús-Palazón, Cruz Bartolomé-Moreno, et al. v. 12 issue 1 BMC Medical Education, 2012.

Flow in Virtual Worlds: The Interplay of Community and Site Features as Predictors of Involvement by Valerie Elizabeth Barker. Vol. 9 no. 3 Journal of Virtual Worlds Research, 2016. Available using DOI.

Gifting and Status in Virtual Worlds by Sigi Goode et al. v. 31 Journal of Information Management Systems, 2014. Abstract available.

History of the (Virtual) Worlds by Steve Downey. Vol. 40 no. 2 Journal of Technology Studies, 2014. Available using DOI.

How we interact and influence each other in virtual worlds by Jarosław Jankowski, Radosław Michalski, Piotr Bródka. Paper submitted to arXiv Feb. 2017. View the article on arXiv.

Identity and Threats in the Virtual World] by Jaroslav Kultan, Peter Schmidt. v. 7 issue 4 International Scientific Journal of Management Information Systems, 2012. View PDF here.

Imagination, Computation, and Self-Expression: Situated Character and Avatar Mediated Identity by D. Fox Harrell and Sneha Veeragoudar Harrell. Leonardo Electronic Almanac. DAC 09: After Media: Embodiment and Context. Vol. 17, no. 2, January 2012, pp. 74-91.

Immersive and Collaborative Data Visualization Using Virtual Reality Platforms by Ciro Donalek et al. Paper presented at the 2014 IEEE International Conference on Big Data. This paper demonstrates the creation of 3d data visualization using, for example, OpenSim on vCaltech.

"Immersive Knowledge Communication in 3D Virtual Worlds," in Proceedings of the 12th European Conference on Knowledge Management by Klaus Bredl, Amrei Gross, Julia Hunniger and Jane Fleischer. 2011. Available on Google Books.

Immersive Learning Environments Using 3D Virtual Worlds and Integrated Remote Experimentation by Roderval Marcelino, Juarez Bento da Silva, Vilson Gruber, Simone Meister Bilessimo. v. 9 no. S1 International Journal of Online Engineering, 2013. Article can be viewed here.

Is avatar-to-avatar communication as effective as face-to-face communication? An Ultimatum Game experiment in First and Second Life by Ben Greine, et al. Vol. 108 Journal of Economic Behavior and Organization Dec. 2014.

It's not A Game Anymore, Or Is It?: Virtual Worlds, Virtual Lives, and the Modern (Mis)Statement of the Virtual Law Imperative by Marc Andrew Stewart. v. 10 issue 2 University of St. Thomas Law Review, 2012. Article can be viewed here.

Love 2.0: A Quantitative Exploration of Sex and Relationships in the Virtual World Second Life by Ashley John Craft. Vol. 41 Issue 4 Archives of Sexual Behavior, Aug. 2012. Abstract can be viewed here.

The Mind Bleeds Into the World: a conversation with David Chalmers. Edge, Jan. 24, 2017. Discussion regarding the philosophy of virtual reality; he states: "A virtual world is just as real as a physical world." Find the full text here.

A Museum of Virtual Media by By Jim Blascovich and Jeremy Bailenson. A featured article in Natural History Magazine which is an excerpt from the book Infinite Reality (2011).

Object, Me, Symbiote, Other: A social typology of avatar-player relationships by Jaimee Banks. First Monday, Vol. 20 no. 2, Feb. 2015. Article can be viewed here

Off with the Rule Book: using transgressive storytelling in virtual worlds to weave the lore of mayhem by Burcu S. Bakioglu. 2015. Available on SSRN. This paper is a chapter of forthcoming book "Closed Systems/Open Worlds" to be published in 2015.

Perspectives on Virtual Veneration by William Sims Bainbridge. v. 29 The Information Society, 2013.

Pharmacy cases in Second Life: an elective course by Michael A Veronin, Lacy Daniels, Elaine Demps. v. 2012 Advances in Medical Education and Practice, 2012. Article can be viewed here.

Preserving Virtual Worlds by Jerome McDonough, Robert Olendorf, Matthew Kirschenbaum, et al. Final Report, 2010. A collaborative research report by multiple institutions; view the Final Report here.

Predicting Virtual World User Population Fluctuations with Deep Learning by Young Bin Kim, et al. PLOS One, Dec. 9. 2016. Available using DOI.

The Role of the “Inter-Life” Virtual World as a Creative Technology to Support Student Transition into Higher Education by Alison M. Devlin, Vic Lally, Brian Canavan, Jane Magill. v. 4 issue 7 Creative Education, 2013.

The Role of the Rule of Law in Virtual Communities by Nicolas Suzor. v. 25 issue 4 Berkeley Technology Law Journal, (2010).

Second Life: game, simulator, or serious game? by Renato P. dos Santos. Acta Scientiae, 16(1):72-92 (2014). Article can be viewed on ArXiv (Cornell).

Second Life: A Virtual Learning Center for the Study of Sharks by Tryfonas Papadamou, Costas Gavrilakis, Costas Tsolakidis, Georgia Liarakou. v. 6 No. 2 International Journal of Emerging Technologies in Learning, (2011).

Social Desirability in Virtual Communities by Francesco Massara, Fabio Ancarani, Michele Costabile, Francesco Ricotta. International Journal of Business Administration, v. 3 issue 6, 2012.

Strategic thinking in virtual worlds: studying World of Warcraft by Leiser Silvaa and Elham Mousavidinb. v. 46 Computers in Human Behavior May 2015. Abstract only for free.

Three Dimensional Virtual Environments as a Tool for Development of Personal Learning Networks by Aggeliki Nikolaou, Costas Tsolakidis. International Journal of Emerging Technologies in Learning, v. 8, 2013.

The Use of Controlled Virtual Learning Environments at a Law School: a preliminary study by Marina Mehme. The International Journal of Learning v. 18 issue 7, 2012; available on SSRN.

Using Second Life for Just-in Time Training: building teaching frameworks in virtual worlds by Gail Kopp, Martha Burkle. International Journal of Advanced Corporate Learning, v. 3 no. 3, 2010.

Virtual goods recommendations in virtual worlds by K.Y. Chen et al. Scientific World Journal, 2015.

Virtual Property, Virtual Rights: Why Contract Law, Not Property Law, Must Be the Governing Paradigm in the Law of Virtual Worlds by Christopher Cifrino. Boston College Law Review, January 2014.

Virtual Relationship Violence and Perspectives on Punishment: Do Gender or Nationality Matter? by Alison Marganzki. Future Internet, v. 5 issue 3, 2013.

Virtual Sustainability by William Sims Bainbridge. Sustainability, v. 2 issue 10, 2010.

Virtual Worlds: Relationship Between Real Life and Experience in Second Life by Scott P. Anstadt, Shannon Bradley, Ashley Burnette, and Lesley L. Medley. v. 14, no. 4 International Review of Research in Open and Distance Learning, 2013. Full text available here.

Virtually Naked: virtual environment reveals sex-dependent nature of skin disclosure, by Anna M. Lomanowska, and Matthieu J. Guitton PLOS ONE, Dec. 26, 2012.

Want to Know What Virtual Reality Might Become? Look to the Past (Nineteenth-century diversions could offer some clues about the medium’s potential) by Steven Johnson. New York Times Magazine, Nov. 3, 2016.

What Can We Learn From the Wealth of Virtual Nations? by Laura Bliss. CityLab, Sept. 5, 2014. (about virtual economies)

What does my avatar say about me? Inferring personality traits from avatars by Katrina Fong and Raymond A. Mar. Personality and Social Psychology Bulletin, v. 41 no. 2, Feb. 2015, pp. 237-245. Abstract only; full text requires a subscription. Discussion of the study was posted on NPR.org, Jan. 12, 2015.

When your Second Life comes knocking: Effects of personality on changes to real life from virtual world experiences by Poppy Lauretta McLeod et al. v. 39 Computers in Human Behavior, Oct. 2014. Abstract available here.

World of Spycraft: NSA and CIA spied in online games, Propublica Dec. 9, 2013.

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