Blended Online Learning and Distance Education research bank which "contains details of books, articles, conference papers and reports on various aspects of distance and online education, from publishers in Australia and overseas."
British Education Index As of Aug. 2013 the index and thesaurus is owned by EBSCO; partial contents search is free; otherwise subscription required
EdArXiv "A Preprint Server For The Education Research Community"
ERIC Education Resources Information Center
HAL The French portal to open access academic publications
LearnTechLib Learning and Technology Library is a database of over 100,000 articles and abstracts in the areas of learning and technology
Open Access Digital Library "Free access to over 12,000 full text, scholarly journals in a variety of subjects."
Papers in Research Education a collection of 100 articles compiled on Mendeley
Preprints The Multidisciplinary Preprint Platform
Solvonauts search open education resources
Social Science Research Network also covers the education topic
Annotate an online web tool that provides a collaborative workspace for annotating, reviewing and sharing documents; select a free or premium account to use
Easy Chair a conference management system available under a variety of licenses including a free one
Edu Apps a collection of educational apps from the Edu App Center
Good e-Reader find reviews of e-reading devices and e-books
Histropedia create a timeline using Wikipedia data
Mendeley free citation management tool and pdf organizer
Openwords an open source app for language learning
Perma.cc "...helps scholars, journals, courts, and others create permanent records of the web sources they cite"
PubPub an open publishing platform
Readability a free web and mobile app for improving web page reading
Scholarometer citation analysis tool
ScratchEd an online community for Scratch (a programming language)
SLOODLE a free open source tool that "integrates the multi-user virtual environments of Second Life® and/or OpenSim with the Moodle™ learning management system." Rockcliffe makes use of this tool in Second Life and other virtual worlds.
TeamSpeak a communication system that can be integrated with virtual worlds, online games and other multi-user environments
Trello a free tool for collaborative organizing
Zotero free citation management tool
Camelot Project an EU-funded program for language learning through machinima
Copyright Free Resources a solid list of resources from the Copyright Office of Dalhousie University (Nova Scotia, Canada)
edX Blog news and course announcements from MOOC provider edX
Inside Higher Ed current awareness resource for higher education
Keep Learning a blog for teachers and learners
LoFi NoFi Teaching Kit ideas for how to teach the web where internet access is limited
MachinEVO Symposium archives of symposium are here; "MachinEVO is a 5-week workshop in Second Life, for language educators to learn how to produce films for teaching and learning English."
MindShift blog from KQED covering teaching, learning and technology
OER Foundation Open Education Research Foundation
OER Knowledge Cloud free access to education-related materials
Online Learning Tips for the online learning community
Open Education Week Annual conference that began meeting in 2013. Archived conference proceedings available for 2013-2014. Next conference to be held Mar. 9-13, 2015.
Open Research Hub a site that reports on the impact of open educational resources (OER)
Pedagogy Unbound collection of blog posts regarding teaching and learning
Spreading the Word a blog that covers educational technology in schools
University World News online current awareness resource for educators
WatchKnowLearn free educational videos
WWI "Resources for teaching, learning and research;" 2014 is the 100th anniversary of World War I
Digital Pedagogy Lab publishers of the journal Hybrid Pedagogy
EDF Education's Digital Future; Stanford Graduate School of Education; a collection of events, discussion, news and courses
Education Dive education technology news
European Conference on Technology and Enhanced Learning read the papers from the annual conference on SpringerLink
The EvoLLLution analysis of the lifelong learning movement
futurity (web site covering research news from top universities)
Gaming the Past historical simulation games in the classroom
jokaydia wiki exploring virtual worlds and games in education
Learning Technology and Innovation educational support website for the London School of Economics
Open Culture website listing free educational media resources
The Shakespeare Standard interdisciplinary resources for Shakespeare
Usable Knowledge a site for educators from the Harvard Graduate School of Education
Virtual Learning Worlds exploring the power of games and other forms of media; last post was Sept. 2012; however, archives thoroughly cover news of earlier game worlds
Acceptance of virtual worlds as learning space by Saniye Tugba Tokel, and Veysi İsler. Vol. 53 No. 2 Innovations in Education and Teaching International, May 2015. Abstract available at IngentaConnect.
Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education by Johanna Pirker et al. v. 14 EAI Endorsed Transactions on Future Intelligent Education Environments, 2014. Abstract and full text available here.
Blended Learning: A Flipped Classroom Experiment, William R. Slomanson (January 18, 2014). Journal of Legal Education, Vol. 64, No. 1, p. 93, 2014; Thomas Jefferson School of Law Research Paper No. 2381282. Available at SSRN.
Creative educational use of virtual reality: working with Second Life by Mingliang Cao et al. Vol. 35 Issue 5 IEEE Computer Graphics and Applications Sept.-Oct. 2014. DOI
Designing and Researching Virtual Learning Communities by Antonio Santos. Vol. 7 No. 4 International Journal of Emerging Technologies in Learning, 2012.
eLearning and Software for Education (eLSE), Conference Proceedings Universitatea Nationala de Aparare "Carol I", 2013. View numerous papers on the topic of technology and software in the classroom presented at this conference.
Establishing Community in Online Courses: A Literature Review by Amy Pilcher. Vol. 3 issue 1 College Student Affairs Leadership, 2016. Article abstract and download the article here.
From Gamification to Touch Interfaces: Designing for 21st Century Learners by Jeff D. Borden. Educause Review Online, Oct. 13, 2014.
Game-based Learning Aids in Second Life by William Young, et al. v. 23 no. 1 Journal of Interactive Learning Research. Jan. 2012. View abstract.
New Educational Platform Based on Virtual Learning for Teaching Renewable Energy by Ioannis Hatzilygeroudis et al., 76 International Proceedings of Economics Development and Research p. 113-117 (2014). Discusses the use of Moodle to create a virtual learning environment
Online and hybrid university-level courses with the utilization of Second Life: Investigating the factors that predict student choice in Second Life supported online and hybrid university-level courses by Nikolaos Pellas and Ioannis Kazanidis. v. 40 Computers in Human Behavior Nov. 2014. Abstract available here. For more works by Nikolaos Pellas, see his Selected Works.
Open-Sim and Sloodle Integration for pre-service foreign language teachers’ continuing professional development by Nikolaos Pellas. Journal of Educational Computing Research, 2016. Download the article here.
The Pixelated professor: faculty in immersive virtual worlds by Stephanie Blackmon. v. 16 no. 1 The International Review of Research in Open and Distributed Learning, 2015. View the full text of the article here.
Questions of quality in repositories of open educational resources: a literature review by Javiera Atenas and Leo Havemann. v. 22 Research in Learning Technology, 2014.
The role of environment design in an educational Multi-User Virtual Environment by Nikiforos M. Papachristos, et al. Vol. 45 Issue 4 British Journal of Educational Technology, July 2014.
Role-playing and simulation in education; special issue in the International Journal of Role-Playing, v. 6 (2016).
Trends Report 2019 [Chronicle of Higher Education], Feb. 2019. Available from the Chronicle of Higher Education website.
Use of Second Life in Social Work Education: Virtual World Experiences and Their Effect on Students by Kelley Reinsmith-Jones et al. v. 51 Issue 1 Journal of Social Work Education Jan. 2015.
Virtual learning environment engagement and learning outcomes at a ‘bricks-and-mortar’ university by Chris A.Boulton et al. v. 126 Computers & Education November 2018. Available at DOI.
Virtual Learning Environments: A Survey by J.M Sneha and G.S. Nagaraja. Vol. 4 Issue 6 International Journal of Computer Trends and Technology, June 2013.
What is the Use of a VLE? by K.C. O'Rourke, et al. Vol. 4 Iss. 1 Irish Journal of Academic Practice, 2015. Discusses Virtual Learning Environments in higher education. Article is available for download here.
What MMORPG's can teach us about leveling up a heroic developer team. Article by Aly Fulton. 10/23/2018 on opensouce.com
Active Learning: beyond the future edited by Sílvio Manuel Brito. InTech Open, 2019. This is an open access book and can be viewed online here.
Assessment Strategies for Online Learning: Engagement and Authenticity by Dianne Conrad and Jason Openo. Athabasca Press, 2018. This free book is available at Athabasca Press. Subject: Distance education -- Evaluation.; Internet in higher education -- Evaluation.
Adaptive and Adaptable Learning; 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings. Springer, 2016. Entire conference proceedings available on SpringerOpen.
The Battle for Open: how openness won and why it doesn't feel like victory by Martin Weller. London: Ubiquity Press, 2014. Open access book available for download. Addresses the topics of MOOCs, open educational resources and open education. Subject: Internet in higher education.; Education, Higher -- Computer-assisted instruction.
Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education edited by Shannon Kennedy-Clark, Kristina Everett and Penny Wheeler, IGI Global, 2014. Publisher information at http://www.igi-global.com/book/cases-assessment-scenario-game-based/75840 Subject: Education, Higher -- Effect of technological innovations on.; Education, Higher -- Computer network resources.; Education, Higher -- Simulation methods.
Community Cultivation: a field guide Educopia, 2018. The guide ... "can provide both emerging and established communities with ways to understand, evaluate, and plan their own growth, change, and maturation."
Computer Games for Learning: an evidence-based approach by Richard E. Mayer. MIT Press, 2014. "... a comprehensive and up-to-date investigation of what research shows about learning with computer games." Subject: Cognitive learning.; Visual learning.; Computer games -- Psychological aspects.
Developing Educators for The Digital Age: A Framework for Capturing Knowledge in Action by Paul Breen. London: University of Westminster Press, 2018. This book can be read for free online. Subject: Computer network resources -- Great Britain -- Evaluation.; Internet in education -- Great Britain.; Teachers -- Education (Continuing education) -- Great Britain.
Ebooks in Education by Hazel Woodward. London: Ubiquity Press, 2014. Read the open access book here.
Emergence and Innovation in Digital Learning edited by George Veletsianos. Athabasca University Press, 2016. Download the free .pdf version from the Athabasca University Press. Subject: Distance education -- Technological innovations.; Educational technology.
Emerging Technologies in Distance Education by George Veletsianos. Athabasca University Press, 2010. Download the free creative commons ebook from Athabasca University Press; See author blog at http://www.veletsianos.com Subject: Distance education -- Technological innovations.; Educational technology.
Engaging the Avatar: new frontiers in immersive education by Randy J. Hinrichs and Charles Wankel. Charlotte, N.C.: Information Age Pub., 2012.
Envisioning Virtual Reality by Meredith Thompson, David Kaser, and Kara Grijalva. ETC Press, 2019. This book is available as a free open access book from the publisher web site.
From the Campfire to the Holodeck by David Thornburg. Jossey-Bass, 2013. Published Oct. 2013. Subject: Classroom environment.; Education -- Environmental aspects.
Hacking the Academy: new approaches to scholarship and teaching from digital humanities edited by Daniel J. Cohen and Tom Scheinfeldt. University of Michigan Press, 2014. To read the free version of the book go to http://www.press.umich.edu/3981059/hacking_the_academy Subject: Communication in learning and scholarship -- Technological innovations.; Scholarly electronic publishing.; Digital humanities.; Humanities -- Digital libraries.; Humanities -- Research.
Handbook of Research on K-12 Online and Blended Learning by Richard E. Ferdig, Kathryn Kennedy et al. ETC Press, 2014. ETC Press offers a free download of the book. Subject: Computer-assisted instruction.; Blended learning.; Educational technology.
Higher Education in the Era of the Fourth Industrial Revolution by Nancy W. Gleason. Springer, 2018. This book is open access available on SpringerLink.
Higher Education in Virtual Worlds : teaching and learning in Second Life by Charles Wankel; Jan Kingsley. Bingley, U.K. : Emerald Group Pub., 2009. Subject: Distance education -- Computer-assisted instruction; Second Life (Game); Simulation games in education; Education, Higher -- Computer-assisted instruction; Shared virtual environments; Avatars (Virtual reality); Computer games
Learning and Research in Virtual Worlds by Jeremy Hunsinger; Aleks Krotoski. London ; New York : Routledge, 2012. Subject: Virtual reality in education; Research -- Computer simulation; Second Life (Game)
Learning and Teaching in the Virtual World of Second Life by Judith Molka-Danielsen; Mats Deutschmann. Trondheim : Tapir Academic Press, 2009. Subject: Second Life (Game); Shared virtual environments.; Computer-assisted instruction.
Learning, Education and Games, vol. 1: Curricular and Design Considerations by Karen Schrier, et al. ETC Press, 2014. ETC Press offers a download of the Creative Commons version of the book.
Learning, Education and Games, vol. 2: Bringing Games into Educational Contexts by Karen Schrier, et al. ETC Press, 2016. Download a free version from ETC Press.
Learning, Education and Games, vol. 3: 100 Games for the Classroom and Beyond by Karen Schrier. ETC Press, 2019. Available to download for free at ETC Press.
Learning in Real and Virtual Worlds: commercial video games as educational tools by Pilar Lacasa. Palgrave MacMillan, 2013.
Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration by Karl M. Kapp and Tony Driscoll. Pfeiffer, 2010.
Learning in Virtual Worlds: Research and Applications, edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan. Athabasca Press, 2016. This book is available as a free .pdf.
Learning Online with Games, Simulations, and Virtual Worlds : strategies for online instruction by Clark Aldrich. San Francisco : Jossey-Bass, 2009.
Learning Through Digital Media: essays on technology and pedagogy by R. Trebor Scholz. Media Commons Press, .
Mobile Media Learning: Innovation and Inspiration by Christopher Holden, Seann Dikkers, John Martin, Breanne Litts et al. ETC Press, 2015. Download a free copy of the book at ETC Press (Carnegie Mellon University). Subject: Educational technology.
MOOCS by Jonathan Haber. MIT Press. 2014. This is not a free book.
The Multi-Player Classroom: designing coursework as a game by Lee Sheldon. Cengage Learning PTR, 2011.
An Online doctorate for researching professionals: program design, implementation, and evaluation by Swapna Kumar and Kara Dawson. Athabasca Press, 2018. ccess to the book is free at Athabasca Press.
Open: The Philosophy and Practices that are Revolutionizing Education and Science, edited by Rajiv Jhangiani and Robert Biswas-Diener. London: Ubiquity Press, 2017. This is an open access book. Download or read a free copy online; DOI: https://doi.org/10.5334/bbc Subject: Distance education -- Computer-assisted instruction.; Electronic textbooks.; Internet in higher education.; Open access publishing.; Open learning.
Open Education: International Perspectives in Higher Education edited by Patrick Blessinger and T.J. Bliss. OpenBook Publishers, 2016. This is an open access publication, available on OpenBook Publishers. Subject: Educational equalization.; Right to education.; Educational sociology.
An Open Education Reader: a book created for a graduate course at Brigham Young University, Fall 2016. Access a free copy at https://opened.pressbooks.com/
Open Educational Resources: a catalyst for innovation. OECD, 2015. Free access to a new publication from the the Organisation for Economic Co-operation and Development. Link to the publication here.
Opening Up Education: the collective advancement of education through open technology, open content, and open knowledge edited by Toru Iiyoshi and M. S. Vijay Kumar. Educause, 2008.
Researching Learning in Virtual Worlds edited by A. Peachey, J. Gillen, D. Livingstone, and S. Smith-Robbins. Springer, 2010. Subject: Virtual reality in education -- Congresses. Virtual reality in education -- Research -- Congresses.
Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday by Eric Klopfer, Jason Haas, Scot Osterweil and Louisa Rosenheck. MIT Press, 2018. This book can be viewed online for free. Subject: Video games in education.
Safe Spaces, Brave Spaces: Diversity and Free Expression in Education by John Palfrey. MIT Press, 2017. Available to read for free at the MIT Press. Subject: Academic freedom -- United States.; Freedom of speech -- United States.; Multicultural education -- United States.
Social Media in Higher Education edited by Chris Rowell. Open Book Publishers, 2019. This book can be read for free at https://doi.org/10.11647/OBP.0162 Subject: Internet in higher education.; Social media.
Teacher Pioneers: Visions from the edge of the map by Caroline Williams et al. ETC Press, 2016. Issued in Dec. 2016, this book is open access and is available from ETC Press. Subject: Educational games.
Teachercraft: how teachers learn to use Minecraft in their classrooms by Sean Dikkers, et al. ETC Press, 2015. Available as a free download. Subject: Video Games in Education.; Minecraft (Game)
Teaching and Learning in Higher Education: Perspectives from UCL by Jason Davies and Norbert Pachler. University College London, 2018. Download the free pdf book from the UCL Press. Subject: Education, Higher -- Study and teaching -- Great Britain.
Teaching and learning in virtual worlds by C.A. DeCoursey and Shana Garrett. Oxford : Inter-Disciplinary Press, 2014. This is not a free book. LC: Computer-assisted instruction.; Internet in education.; Virtual reality in education.
Teaching and Learning in Virtual Worlds: archives, museums, and libraries by Patricia Franks et al. Libraries Unlimited, 2016. Written by librarians who have operated libraries in virtual worlds for many years. This is not a free book. Subject: Virtual reality in education.
Teaching in a Digital Age: Guidelines for designing teaching and learning for a digital age by Tony Bates. Available as an open textbook.
Teaching Literature in Virtual Worlds: immersive learning in English studies by Allen Webb. New York : Routledge, 2012.
Teaching Through Multi-User Virtual Environments: applying dynamic elements to the modern classroom by Giovanni Vincenti; James Braman. Hershey, Pa. : IGI Global, 2011.
Transforming our World Through Design, Diversity and Education: Proceedings of Universal Design and Higher Education in Transformation Congress 2018, edited by G.Craddock, et al. IOS Press, 2018. Available as an open access book from IOS Press.
Transforming Virtual World Learning by Randy J. Hinrichs and Charles Wankel. Bingley, U.K. : Emerald, 2011. Subject: Virtual reality in education.; Three-dimensional display systems.; Virtual reality in higher education.
Using Virtual Worlds in Educational Settings by Lisa Jacka. Routledge, 2018. This is not a free book. See book description on the Routledge web site. Subject: Virtual reality in education.; Educational technology.
Virtual worlds for language learning: from theory to practice by Randall Sadler. New York : P. Lang, 2012.
MOOCtalk mathematician Keith Devlin posts a series on course design principles
Find Online Courses
CourseTalk a search engine for locating online courses
Open Culture a current listing of MOOCs
Open Education Database search for open courses
SkilledUp locate online courses
JHSPH OCW open courses from the John Hopkins University School of Public Health
OpenLearn free courses from The Open University (UK)
School of Open launched Sept. 2014
Stanford Online open courses provided by Stanford University
udemy some courses are free, others are fee-based
Data Analytics and Learning "An introduction to the logic and methods of analysis of data to improve teaching and learning." An edX open course that will begin Oct. 20, 2014.
Introduction to Game Design An edX course that will begin Oct. 22, 2014.
Open Culture a current listing of MOOCs