Glossary
Glossary of Terms, Controlled Vocabularies, etc. regarding virtual worlds and education
General
AVAs: ancestor veneration avatars Bainbrige 2013
GBL: Game-based learning
LARP: Live-action role play [1]
MMOs: Massively Multiplayer Online games
MPERG: Multiplayer Educational Roleplaying Game
MUD: Multi-User Dungeon, Multi-User Dimension, Multi-User Domain [2]
MUVEs: Multi User Virtual Environments
PAR: player-avatar relationship [3]
VLE: Virtual Learning Environment
Second Life
SL: Second Life users frequently refer to the online virtual world, Second Life, as "SL."
SL time: Second Life time is based on the U.S. Pacific time zone. It is customary to indicate a meeting time, or event in "SL time" so as not to confuse it with any other time zone.
SLurl: Second Life url is the exact location of a place on a Second Life sim. This url will allow a visitor to land at this spot when logged into the Second Life online world. An SLurl looks like this: Genome Island http://slurl.com/secondlife/Genome/120/145/54; Use the web site SLurl for location-based linking.
Library of Congress Subject Headings regarding virtual worlds (source: Library of Congress Authorities)
Virtual worlds --> See: Virtual reality
Virtual reality.
Virtual reality--Bibliography.
Virtual reality--Case studies.
Virtual reality--Comic books, strips, etc.
Virtual reality--Computer programs.
Virtual reality--Congresses.
Virtual reality--Databases.
Virtual reality--Dictionaries.
Virtual reality--Economic aspects.
Virtual reality--Encyclopedias.
Virtual reality--Exhibitions.
Virtual reality--Fiction.
Virtual reality--Forecasting.
Virtual reality--Handbooks, manuals, etc.
Virtual reality--Health aspects.
Virtual reality in aeronautics.
Virtual reality in archaeology.
Virtual reality in architecture
Virtual reality in architecture--United States.
Virtual reality in art.
Virtual reality in art--Catalogs.
Virtual reality in art--Congresses.
Virtual reality in art--Exhibitions.
Virtual reality in early childhood education.
Virtual reality in education.
Virtual reality in education--Case studies.
Virtual reality in education--Congresses.
Virtual reality in education--Cross-cultural studies.
Virtual reality in education--Research--Congresses.
Virtual reality in education--United States.
Virtual reality in education--United States--Case studies.
Virtual reality in engineering.
Virtual reality in geography.
Virtual reality in higher education.
Virtual reality in higher education--Brazil.
Virtual reality in higher education--Congresses.
Virtual reality in higher education--Cross-cultural studies--Congresses.
Virtual reality in higher education--Peru.
Virtual reality in higher education--Venezuela.
Virtual reality in literature
Virtual reality in management.
Virtual reality in management--Germany.
Virtual reality in management--Handbooks, manuals, etc.
Virtual reality in management--Technological innovations.
Virtual reality in mass media.
Virtual reality in medicine.
Virtual reality in medicine--Congresses.
Virtual reality in medicine--Fiction.
Virtual reality in medicine--United States.
Virtual reality in paleontology.
Virtual reality--Industrial applications.
Virtual Reality Laboratories
Virtual reality--Law and legislation.
Virtual reality--Military applications
Virtual Reality Modeling Language (Computer program language)
Virtual reality--Periodicals.
Virtual reality--Philosophy.
Virtual reality--Philosophy--Congresses.
Virtual reality--Poetry.
Virtual reality--Political aspects--United States.
Virtual reality--Popular works.
Virtual reality--Psychological aspects.
Virtual reality--Psychological aspects--Congresses.
Virtual reality--Psychological aspects--Periodicals.
Virtual reality--Religious aspects.
Virtual reality--Research.
Virtual reality--Research--Directories.
Virtual reality--Research--History.
Virtual reality--Social aspects.
Virtual reality--Social aspects--Congresses.
Virtual reality--Social aspects--Periodicals.
Virtual reality--Social aspects--Research--Methodology.
Virtual reality--Social aspects--United States.
Virtual reality--Software.
Virtual reality--Study and teaching--Congresses.
Virtual reality--Technological innovations--Congresses.
Virtual reality--Technological innovations--Forecasting.
Virtual reality--Technological innovations--United States.
Virtual reality technologies for health and clinical applications.
Virtual reality--Terminology.
Virtual reality therapy.
Virtual reality--United States.