Journal of Virtual Studies • Vol 7, No. 1, 2016 • ISSN 2155-0107
Editor’s Edifice
JoVS Editorial Information
JoVS Call for Papers
The Virtual Worlds Best Practices in Education Conference
The Thinkerer Award
Peer Reviewed Papers
Convergence of Gamification and Virtual Worlds
An autoethnographic narrative: Teaching visual learning in virtual worlds
Evidence of Pedagogical and Learner Outcome Improvements Through the Use of Augmented Reality
Fish4Knowlege: a Virtual World Exhibition Space for a Large Collaborative Project
Lesson learned from a Grade 7 virtual world science workshop
Future Libraries: Will You Checkout a Virtual Reality Head Mounted Display?
Andragons: The Shape of Learning
A Student Panel on Virtual Worlds and Transactional Distance in Higher Education Online Courses
Quadrivium Papers
Technology on the Horizon
Spectrum of the Self
Motivational Reality of Fun in Games
Special Invited Program
Karl M. Kapp
Stephen Downes
Bronwyn Stuckey
Ebbe Altberg
OpenSimulator Featured Panel
Caledon Oxbridge Featured Panel
Virtual Pioneers Featured Panel
VSTE Featured Panel
General Presentations
A Virtual Course Using Communities to Study Cultural Diversity
Putting the Language back into Language Engagement
Help! I have a (blind/deaf/paralyzed/disabled) student in my SL class next term!
Creating an Award-Winning Educational Machinima
Virtually Changing: Using Virtual Worlds for Positive Behaviour Change
A Quest for Exceptional Immersive Learning Spaces at All Levels
Innovations in Teaching/Learning in Virtual
Love the Lag: Exploring the Key Design that Makes Virtual World Theater Come Alive
Virtual World Simulations: Designing Authentic and Effective Learning Experiences
Symbolic Modeling and Gestalt Applications for Education and Coaching in Second Life
Rockcliffe 2.0
Rockcliffe Library Network
The practice of the class in the virtual classroom with the HTML texture screen
Edorble: 3D Virtual World for Online Education
CERTsimulator
Fire on the Horizon, Are You Prepared?
Get Scrooged: a virtual Christmas Carol
Hero Walk
How Big Data, Virtual World Games and the Internet of Things Create Smarter Learning Environments
The Quest
VWBPE Acknowledgements
Index of Authors and Presenters
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