LC

Wiki Book Content Subject Headings:

Augmented reality.

Classroom environment.

Cognitive learning.

Communication in learning and scholarship -- Technological innovations.

Computer-assisted instruction.

Computer games -- Psychological aspects.

Database management.

Digital humanities.

Distance education -- Evaluation.

Distance education -- Technological innovations.

Education -- Environmental aspects.

Education, Higher -- Computer-assisted instruction.

Education, Higher -- Computer network resources.

Education, Higher -- Effect of technological innovations on.

Education, Higher -- Simulation methods.

Education, Higher -- Study and teaching -- Great Britain.

Educational games.

Educational equalization.

Educational sociology.

Educational technology.

Game theory.

Human engineering.

Humanities -- Digital libraries.

Humanities -- Research.

Internet in education.

Internet in higher education.

Internet in higher education -- Evaluation.

Interviewing.

Machine learning.

Minecraft (Game)

Neural networks (Computer science)

Programming.

Qualitative research.

Right to education.

Scholarly electronic publishing.

Science -- Public opinion.

Science -- Social aspects.

Science -- Social aspects -- Great Britain -- History -- 19th century.

Science -- Great Britain -- History -- 19th century.

Scientists -- Public opinion.

Second Life (Game)

Shared virtual environments.

Stereotypes (Social psychology)

Three-dimensional display systems.

Video Games in Education.

Virtual reality.

Virtual reality in education.

Virtual reality in higher education.

Visual learning.

Work design.

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