Machinima
Books
Machinima: the art and practice of virtual filmmaking by Phylis Johnson and Donald Pettit. McFarland, 2012.
The Machinima Reader, edited by Henry Lowood and Michael Nitsche. MIT Press, 2011. For information about the book go to: MIT Press; view the table of contents and sample chapters.
Understanding machinima : essays on filmmaking in virtual worlds by Jenna Ng. New York : Bloomsbury Academic, 2013.
Articles/Presentations
A 'Different Technical Approach'? Introduction to the Special Issue on Machinima by Henry Lowood. Journal of Visual Culture, Vol. 10 Issue 1, April 2011. Full text of this article is free.
Journal of Visual Culture Vol. 10 issue 1, April 2011. Special issue with focus on topic of machinima; link to table of contents of this issue.
Keeping it Reel: is Machinima a Form of Art? by Erik Champion. Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA, 2009. Digital Games Research Association (DiGRA).
Machinima interventions: innovative approaches to immersive virtual world curriculum integration, by Andrew John Middleton, Richard Mather. Research in Learning Technology, v. 16 no. 3, 2008.
Producing machinima in virtual worlds: what are the legal issues? A webinar presented by Dr. Andreas Lober, Mar. 27, 2015. A link to the recorded session can be found on the CAMELOT website.
Organizations/Groups
Camelot Project an EU-funded project where "CAMELOT stands for 'CreAting Machinima Empowers Live Online Language Teaching and Learning'
MachinEVO "MachinEVO is a 5-week workshop in Second Life, for language educators to learn how to produce films for teaching and learning English." Find recorded symposium sessions here.
The Machinima Expo home page for an annual virtual machinima festival; view the festival archives
Watch Machinima:
Aview TV watch machinima created in the virtual world, Second Life
Best Educational Machinima See the machinima selected as the best educational machinima during the 2011 Virtual Worlds Best Practices in Education (VWBPE) Conference.
Machinima 2011 Virtual Worlds Best Practices in Education (VWBPE) Conference Machinima
treet.tv programs and recordings made in Second Life
VWBPE 2010 Videos View dozens of machinima produced for the 2010 Virtual Worlds Best Practices in Education (VWPBE) Conference.
VWBPE 2011 Videos Machinima presentations are included in the 2011 Virtual Worlds Best Practices in Education (VWBPE) Conference videos.
Tools
Movie Sandbox an open source machinima toolset
ReScene, a new tool made specifically for use in Second Life, can be used to create machinima; ReScene be purchased on Second Life Marketplace. To see how it's used, view this YouTube video