ATB : What's Up at the Lab?

VWBPE 2023 Above the Book
Presented: March 23, 2023
Hosts: Grumpity Linden and Patch Linden

Linden Lab, Diamond Sponsor of VWBPE 2023
The staff at Linden Lab have long been our partners in supporting education in virtual environments. They have collaborated with VWBPE and the Rockcliffe University Consortium on several initiatives to enable the conference to improve the ability of our education community members to network, develop and implement their own projects.

Grumpity Linden and Patch Linden will meet with us in this Above the Book session titled “What’s Up at the Lab?” Be sure and plan to attend this session; the Lindens always share good information and news of what’s coming in the near future – new capabilities or features that we can leverage in our work as educators and professionals who support the education field.

Patch Linden, VP Product Operations

Patch Linden, Vice President, Product Operations
A Resident since 2004, Patch was born into Second Life as a Linden in September of 2007, and has fulfilled a variety of roles from support to product since then. Now the VP of Product Operations, Patch works to bring the best of product and support based decisions on a daily operational basis to the virtual world platform for Second Life. Patch also maintains oversight on how all of the various teams within Linden Lab can best work together for the highest good of the residents and the business.

Grumpity Linden, VP Product

Grumpity Linden, VP, Product
Grumpity Linden heads up Second Life Product, where she has overseen a shift to growth, a stronger, more balanced economy, movement towards better community cohesion, and an overall forward-looking approach.

Prior to working for Linden Lab (first joining as a contractor in 2009 and then full-time in 2014), she was involved in a number of industries, including tech, higher ed, and oil & gas. She enjoys exploring worlds both virtual and physical and takes pride in building bridges – personal and professional.

Grumpity holds a Master’s in Computer Science from Johns Hopkins University and a Bachelor’s from same in Computer Science & Psychology. She finds leading the Second Life product a joy because it allows her to draw on both areas of study.

Presentation on YouTube


Cookies help us deliver our services. By using our services, you agree to our use of cookies.