15th Annual Virtual Worlds Best Practices in Education: Phoenix Rising
March 30-April 1, 2022
https://vwbpe.org
Keynotes
Immersive Experiences
EngageXR for Teaching a Language
Second Life Usability Focus Group
Kitely Educational Showcase: Ready to Branch Out?
Building in FrameVR: Creating Browser-Based Immersive Learning Experiences
Joint International Higher Education Project
Forever Tourist: Gamifying Exploration in Second Life
Social Determinants for Access to Information: Virtual World Library Exhibition
Oh, The Things You Can Build!!!
The Butterfly Eyeffect and Nature’s Empire
ENCORE - The Uplift: Immersive Theatre
Presentations
The beauty of STEAM education in virtual worlds
Three Continents Meet: Metaverse for Higher Ed
Above the Book :: What’s Up at the Lab?
Hybrid Environments, Design Futures, and Immersive Collaboration: A Strategic Alignment
Educators’ experiences integrating Second Life into higher education: A case study
Astronauts of the Earth- Rise of Space Librarian
Message in a Bottle – Play, Stories, and Iteration
How To BEST Transform In-Person To Virtual Programs
Quadrivium 1 :: What is ‘Immersive’?
International Student Project: Higher Ed Metaverse
The development of good character through presence at 3D virtual reality school Suluh Bangsa Mulia
Immersive methodologies for school and museum tours
Supporting Social Good and Educational Communities
Arts, Education and Psychology: Creative approaches to utilizing Second Life technology
Education in the Metaverse: Reflections on the Art of the Possible
The Assassination of Sir William Johnson and the Dirty Cowards that did it
Quadrivium 2 :: What Do You Really NEED (as Educators)?
The Great Push: Learning and rapid strategy adoption
Above the Book :: Interview with Maria Korolov
Forever Tourist: Gamifying Exploration in Second Life
Neoliberal Ethics and Capitalism in the Metaverse
Educational DnD for STEM & Beyond
Virtual Reality and its use in education
Virtual Cultures in Pandemic Times - A VWBPE Discussion
Music, Art, and Culture education (MAC) in virtual worlds
VR Walden pathways through the Metaverse: Inspiring transcendental insights and creativity
CommonGround – Event Based Education and Inclusion
Virtual teaching tactics to help a divided world
Quadrivium 3 :: Surviving the Assessment Jungle: Meaningful Assessment in Virtual Environments
Metaverse Collaboration with VWEC (Virtual Worlds Education Consortium)
Proposed Cybersecurity Curriculum from K-12 to 4 year degrees
Above the Book :: Catching Up with the Thinkerers
Composing for the New Era – The Social Brain and Small-World Networks in the Metaverse